The iPhone 15 Pro was released last year with the promise of running triple-A games on mobile platforms. Despite the hardware capabilities and the release of major console titles like Resident Evil, Death Stranding, and Assassin’s Creed Mirage for iOS, these games have not been as successful with iPhone users as anticipated.
According to a recent report by mobilegamer.biz, the number of iPhone users paying the full price to unlock these games beyond the initial free playable section is significantly low. The high prices of these games, which can go up to Rs. 3,999 in India, deter many users from purchasing them. The report’s calculations, based on Appfigures estimates, reveal that fewer than 3,000 users paid $49.99 to unlock Assassin’s Creed Mirage on iPhone 15 Pro. While the title has been downloaded approximately 123,000 times from the App Store, the gross revenue amounted to only $138,000.
These revenue figures pale in comparison to free-to-play games on mobile platforms, which often have millions of downloads. The report highlights the stark difference in user adoption and revenue generation between traditional console games and mobile games.
Other triple-A titles like Resident Evil 4, Resident Evil Village, and Death Stranding Director’s Cut also failed to meet revenue expectations. Despite a significant number of downloads, the estimated revenue from these games is not as high as anticipated. For example, Resident Evil 4 Remake saw 357,000 installs and grossed $208,000 in revenue, while Resident Evil Village recorded 370,000 downloads and generated $92,000 in revenue.
However, a separate set of download and revenue data, quoted in the report from data firm Appmagic, presents a slightly more positive outlook. These estimates suggest that games like Assassin’s Creed Mirage, Resident Evil 4, and Death Stranding have generated higher revenue figures than initially reported. For instance, Resident Evil 4 has netted around $347,000 in revenue from 710,000 installs, and Death Stranding has collected $348,000 since its launch on iPhone.
While the iPhone 15 Pro offers impressive hardware capabilities for running console games, the commercial success of these triple-A titles on the platform has been underwhelming. The high price points, competition from free-to-play games, and user preferences for shorter gaming experiences on mobile devices may all be factors contributing to the lackluster performance of these games on iPhone. Developers may need to reassess their pricing strategies and game offerings to cater to the preferences of mobile gamers and improve the commercial viability of console games on the platform.
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